Jul 9th 08

I’m really digging the frenetic editing in Madonna’s new music video for her song “Give It 2 Me”. Conceptually, the video is very simple, but the editing helped hold my attention throughout. It’s a perfect complement to Pharell’s energetic and driving production.

Jul 9th 08

Haptic Feedback on iPhone

In his review of iPhone 3G for USA Today, Edward Baig mostly regurgitates information that Apple has already made known: 3G is faster than Edge, the headphone jack is now flush, the phone must be activated in the store, yada yada yada. The article’s bore factor can be forgiven because (1) Baig did not have access to the App Store and (2) reviews like his are for the masses — you know, that largish group of people who don’t take part in obsessing over the conspicuity of two screws.

Well, those two screws were rather interesting to me. Suffice to say, I found Baig’s review to be quite dull. However, one bit of information hadn’t occurred to me before. I was intrigued.

Unpublicized feature: Developers can take advantage of the iPhone 2.0 software to provide tactile forced feedback. This is known as “haptics.” When my vehicle crashed inside Cro-Mag, the iPhone 3G vibrated.

Haptic technology does not interest me so much when it comes to gameplay on iPhone. After all, I’ve been acquainted with haptic feedback in gaming since the Vibration Pack was introduced for the Nintendo 64 controller. (And probably even before then. Baby toys, anyone?) The convergence of haptic and touchscreen technology, however, is quite a bit newer.

I first experienced it on a friend’s LG Voyager, which vibrates slightly when you interact with buttons on its screen. To be sure, the Voyager is crap, but I was extremely fond of its use of haptics. The subtle quiver under my finger truly enhanced the touchscreen experience, giving me the sense that I was interacting not with a smooth piece of plastic but with actual objects.

It is exciting to hear that third-party developers are taking advantage of haptics. I hope that Apple eventually employs iPhone’s built-in vibration to give users tactile feedback and an improved user experience in OS X iPhone. I don’t see why they would be opposed to it: it is not a gimmick and it enhances UX. I have a feeling that soon enough our fingers, along with our eyes and ears, will share in the pleasure of iPhoning.

Jul 8th 08

Think of something from your childhood. Something you remember clearly, something you can see, feel, maybe even smell, as if you were really there.

After all, you really were there at the time, weren’t you? How else would you remember it? But here is the bombshell: you weren’t there. Not a single atom that is in your body today was there when that event took place. Matter flows from place to place and momentarily comes together to be you. Whatever you are, therefore, you are not the stuff of which you are made. If that doesn’t make the hair on the back of your neck stand up, read it again until it does, because it is important.

Steve Grand in Creation: Life and How to Make It

Jul 7th 08

Coolspotters Case Study Mark Boulton Design put together a nice case study of the work they did on the recently launched Coolspotters. I really like how they work in black and white before introducing color to the layout. Great way to focus on and tackle one problem at a time.

Jun 29th 08

New Zealand Sunset

“New Zealand Sunset”

Jun 27th 08

Salar de Uyuni in Bolivia Currently enjoying photos that Flickr has collected of the Salar de Uyuni salt flats in Bolivia. The flats are particularly gorgeous when covered in water. I was inspired to do the search by the viral video, Where the Hell is Matt?, in which he dances in just the place. Don’t miss his new video for 2008.

Jun 25th 08

How the Digital Age is Changing UI Design

After reading Marc Prensky’s stimulating article “Listen to the Natives,” I truly have a desire to quote it in its entirety. Instead I am going to focus on one of the opening paragraphs in which he distinguishes between two types of digital peoples — digital immigrants and digital natives — and how they learn differently in the Digital Age. I strongly encourage you to read the entire article; Prensky discusses some very thought-provoking facets of learning in the Age of Information. For now, though, let me begin by sharing with you that excerpt:

I’ve coined the term digital native to refer to today’s students (2001). They are native speakers of technology, fluent in the digital language of computers, video games, and the Internet. I refer to those of us who were not born into the digital world as digital immigrants. We have adopted many aspects of the technology, but just like those who learn another language later in life, we retain an “accent” because we still have one foot in the past. We will read a manual, for example, to understand a program before we think to let the program teach itself.

The last part of this excerpt strikes me as extremely relevant to web application user interface design. I’m no expert on the topic of UI design, but my status as digital native and experience with such services as Facebook, Gmail, and Twitter have provided me with at least an opinion of what I, a Generation Y user, consider to be good and bad examples of UI. Particularly when it comes to understanding and finding my way around a new online web service, certain UI features an make all the difference in whether I become a dedicated user or turn away and never look back. Prensky hits on a key point when he distinguishes between reading a manual to learn a new program — where, as I’m using it, program can mean anything from computer software to web apps — and letting the program teach itself.

A great example of the latter is Geni.com, a website that lets you quickly and easily build gorgeous, online family trees that are interactive and shareable. When someone first visits the site, this page introduces Geni:

Geni.com introduction page

The message at the top explains exactly what Geni is and what Geni can do for you. A more detailed list of features is included at the bottom left; however, what follows immediately after the introduction sentence (note: a sentence, not a paragraph) is the Geni interface where a first-time visitor can immediately get started using the service. All that’s required is your name, email address, and gender. No username, no password, no registration process. Instead, an account is instantly created for you and Geni emails you a temporary password so that, if you wish, you can login in the future and continue using your account. This allows the user to immediately begin using Geni to create their family tree.

Continue reading this entry →

Jun 25th 08

Eyes Wide Shut by Dennis Neuschaefer-Rube

Dennis Neuschaefer-Rube’s Stilled Films are individual works, each consisting of thousands of still frames from the movie that gives each piece its title. He has “stilled” nearly every film by Stanley Kubrick, which makes his work just that much better. You really get a feeling for each film’s mood and atmosphere. Pictured here is Eyes Wide Shut, with its golden hued opening scenes and darker sequences throughout the middle.